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Atomic Bomberman is based on the classic arcade game, Bomberman, developed in the late s. There is no plot at all to this game, and one’s mission is quite simple: try to blow everyone else up with bombs while simultaneously avoiding being blown up.

While attempting to blow everything to smithereens, a number of crucial pickups are available, not all of which were part of the original game: some of these are extra bombs, “firefaces” that extend a bomb’s range, trigger bombs to facilitate remote detonation, roller skates that increase your speed, boxing gloves to punch bombs over obstacles, boots to kick bombs away, and ebola to transmit to opponents three poisons at once.

These pickups serve to provide depth to the game and to introduce strategy into what might otherwise turn into a contest that exclusively rewards those with the speediest reflexes. As might be expected, this game moves at a fast and frenzied pace, with quick reactions and sharp hand-eye coordination absolute necessities.

This game is a snap to learn how to play, but it is a challenge to play it well. The options menu for determining settings in the game has to be one of the most poorly-designed I have ever seen. There is no rhyme or reason to the order of items listed in the menu, and many are not immediately clear. Similarly, the level editor included to facilitate custom design of the game is quite difficult to interpret and execute.

Atomic Bomberman is clearly first and foremost a multiplayer game, as although computer-controlled opponents possess decent decidedly not outstanding artificial intelligence, there is nothing quite as much fun in this game as playing against other human beings.

Up to ten players may play the game at once though not on ten separate computers , and as the number of players rises, the game becomes even more frenzied. Unfortunately, multiplayer games often suffer from the same jerkiness discussed below in the System Requirements and Comments section that interferes with single-player games lacking a full installation on the hard disk. The pace of the bombing is so fast that even the tiniest delays can interfere with the gameplay.

The graphics in this game, while passable, are definitely not outstanding. The colors on the screens seem extremely poorly chosen, with little sense of compatible shades and a general sense of muddy garishness.

Rather than wowing you with artistic beauty, many of these screens are actually hard to look at for very long. The best part of the visuals are the animations and the introductory video, both of which are nicely executed. The music in Atomic Bomberman is nondescript, easily forgettable, and contributes little to the game.

The sound effects are pretty standard and quite effective. But it is in the vocal effects that this game shines, with a huge variety of comments interspersed in the gameplay. This variety is so large that you rarely have to worry about encountering the same response over and over again, and although occasionally obnoxious, these voice clips really liven up the game. The incredible attention to vocal effects comes at a steep price, however, as the discussion of system requirements below indicates.

The documentation is minimal, consisting of a brief black-and-white jewel case manual, which seems to assume most buyers are already familiar with the game. What is irritating here is that almost half the manual is devoted to a description of the Interplay web site, a public relations statement from the chief executive officer of Interplay, a statement of customer service, and a limited warranty.

If game vendors are going to give us little hard-copy documentation, the least they could do is to devote most of it to information about the game rather than this kind of generic filler. As such, these requirements are unremarkable for a game of this type. However, the reality of playing the game proved to be quite a different story. On my test computer, on which I have successfully installed and played almost recently-released games, I could not get the music and sound to work unless I did a full install, committing well over MB of hard disk space!!

When I talked to Interplay’s technical support about this, they were nice but could provide no help. When installed on other machines, it appears that on those that did allow the music and sound to play without a full installation on the hard disk, there was a noticeable performance penalty: because sound effects have to be read off the CD-ROM drive with a minimum or medium installation, there are slight pauses in the game when these are accessed, and these often proved to be just enough to prevent you from responding quickly enough to your opponents.

With so many sound effects used in the game, they take up along with the music over MB, and that is the culprit for this game’s space-hoggish nature. Thus, for guaranteed smooth operation of the game on the full range of machines, one has to commit over half a gigabyte of hard disk space, an amount truly outrageous for this kind of arcade game. So much multiplayer fun, that is. Applause to Interplay for at least not trying to con any other type of buyer into purchasing this title; the box clearly exclaims “multiplayer mayhem!

The AI opponents are certainly challenging, but not rewarding to fight against. It means nothing to play endless screen after screen with nothing but a bunch of pre-programmed pyromaniac sprites running around the screen pretending to care if they disintegrate you or themselves.

The original Bomberman ‘s success, and the sequels it spawned, and the constant platform conversions made for it, were all down to the fact that the multiplayer aspect of the title excelled. Atomic Bomberman sports, to some extent, the fun and fast-paced action of the original and successful Bomberman from the late 80’s. If you can put up with the sometimes lethal jerks in gameplay, and losing 40mb from your hard drive let alone the recommended maximum install of mb for a game that should require less than 5mb, then this title may be worth purchasing.

Remember though: this damning review has not been for fun. This game goes beyond the description of ‘flawed’ and into a class of its own; mistakes in its design are riddled throughout, and from a company that promotes itself as a bunch of dedicated gamers just interested in making good playable games, and not in great graphics or using new technologies, this is sickeningly hypocritical.

Regardless of its faults, Bomberman ‘s presence has been established for so long now that dedicated fans are apt to take to this release as much as they did the prequels before it. It has quite a large following already, and those interested should definitely check out Worth a look for Bomberman fans, although the freeware remake Mr. Boom is much more fun than this commercial title. Screenshots from MobyGames.

Liliane 0 point. Zou zoooooooooograag de originele bomberman terug vinden, doch wat ‘k ook zoek of installeer EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Straight from the hearts of Interplay and Hudson Soft’s Super Bomberman 3 source code comes the “fuse that just won’t lose” — Atomic Bomberman! An oddity in this franchise — as it’s an American- developed game that is based on a Japanese license. It also wasn’t released in Japan. Please consider supporting us by disabling your ad blocker.

Screenshots were taken by Abandonware DOS. See more Atomic Bomberman screenshots. Windows classic award. Interplay Productions. Jeremy Airey , Kurt W. See more action games Learn more about the developer.

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Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Straight from the hearts of Interplay and Hudson Soft’s Super Bomberman 3 source code comes the “fuse that just won’t lose” — Atomic Bomberman! An oddity in this franchise — as it’s an American- developed game that is based on a Japanese license.

It also wasn’t released in Japan. The first Bomberman game developed for PCs and the second PC Bomberman game overall , it boasted a robust amount of players at one time players, offline and online which was matched and surpassed by other games, like Saturn Bomberman. It also contains a hidden level editor, pre-rendered 3D graphics, and sampled sound clips from famous American voice talent, Charlie Adler and Billy West!

It’s very different than most games in this franchise, and it might be seen as Still, give it a shot if you’re interested! So go nuts with that, I guess. There are no reviews yet.

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